My art style explained

As you may know I don’t have a very marked style other than being very angular, simple-shape based and kinda messy. Although it’s not very defined yet it’s characteristic, and I love that.

The style is a direct translation of my understanding about how things work in real life. I’ve used 3D programs way before I started drawing, and although I don’t use 3D programs that often nowadays, the way the poligons work stuck with me in drawing

I think that in the image you can see what I’m talking about. I use cubes to define forms and making more complex forms the same way you would with a 3D mesh and the standard 3D program like Sketchup or Cinema4D (those two where the ones I used back then, now I more of a Blender guy).

That’s on the how to define form part but for how’s my style on other things like faces, bodies and whatnot I don’t a clue of what I want it to look like. For the moment what I have done is either steal styles (it doesn’t go that bad I believe) or just try to draw realistically, but I guess I will just figure that stuff up eventually.

Finally but not least important I don’t know how to rendering really, I’m just the worst when it comes to it. I normally use a weird mix of cell shading with traditional shading depending on what I’m doing and… It’s an utter mess in the end. I don’t know how I will figure that but huh, practice, practice, practice (I certainly don’t do enough of those when it comes to rendering).


Young human being that loves rambling about various stuff, productivity enthusiast and aspiring artist. I mean, this is my blog